Iron Agenda

Showing posts with label Battle Report. Show all posts
Showing posts with label Battle Report. Show all posts

Wednesday, January 5, 2011

35pt. pSorsha VS. pStryker

Well my bother finally showed up and we managed to get a battle in. WHat was supposed to be a 35pt Khador vs a 36pt Cygnar battle turned into a 35 vs 40 pt battle. How you say? When I was setting everything out and making sure everything was ready I had set out all 10 of my trenchers - they were SUPPOSED to be a minimum unit. So even with a 5 point swing I still managed to loose. Completely ignoring the back of the Hammersmiths card until he had three boxes left and the end of my turn I am sure helped. Never rolling for more than 4 points of damage even with sometimes boosted damage rolls against his heavies and the bane of my existence - Thor. Worse that Armor 20...Worse than P&S 19 Ice Axe.... my bothers uncanny ability to turn after turn succeed in a repair check AND consistently repair 5-6 damage. Kid was on fire with the rolls.

So, on with the lists and the pics. I made sure and took pics turn by turn after each of our activations. We had to call it with no definitive winner, but with two heavies still in play and a mechanic that could just repair the damage I conceded the win. Plus I figured out my mistake 1/2 way through the game and felt like a heel.

Forces of Khador:
  • Kommander Soarcha +5
  • Juggernaut 7
  • Destroyer 9
  • Iron Fang Pikemen (min) 5
  • Hammerfall High Shield Gun Corps (Min) 5 x2 = 10
  • Thor Steinhammer 2
  • Wodowmakers 4
  • Orgun Bokur 3
 35pts.

Forces of Cygnar:
  • Commander Coleman Stryker +6
  • Hammersmith 8
  • Defender 9
  • Sword Knights (full) 6
  • Trencher Infantry (supposed to min was max) 10
  • Long Gunner Infantry (min) 6
  • Journeyman Warcaster 3
  • Charger 4
Khador won to go first.
Deployment
Khador 1


As you can see we are both running heavy at the bottom of the screen. With so many troops the dwarves not blocking his LOS really paid off.
Cygnar 1

Khador 2

Cygnar 2

Khador 3

Cygnar 3

Khador 4

Cygnar 4

Khador 5

Cygnar 5

End of Game
Well, it was a fun match. Couple things learned and a few questions raised.

Things learned:
  1. Khador Armor is nearly impossible to penetrate. I am buying Hunters for my Cygnar ASAP.
  2. Iron Fang's with Shield Wall order - see point #1.
  3. Mechanics are awesome. Thor was an after thought trying to find him enough points for a proper match. He easily made his points back.
  4. Sword Knights - good tarpit unit. No good trying to kill Tron Fangs. Needing a 9 on 2d6 to do 1 point of damage is HARD to get.
  5. Read your cards. I completely forgot to read the back of the Hammersmith and didn't get any Follow Up, Beat Back, or Chain Attack lovin.
  6. Charger w/ Journeyman - Good combo. 2 range 12 shots both boosted to hit and to damage. My single Charger killed all but one Widowmaker and 3 Iron Fang Pikemen. 8 point combo took out most of 9 points. Good trade.
Questions raised. If any of you more experienced folks can help please do!

  1. Can units charge without a charge order? The way we have been playing is that this is a NO as I can not find the specifics in the book. We just had to move into melee and swing away unboosted.
  2.  When firing into Melee do you roll to see if you hit all the models withing helee range of the target model Friend or Foe? I.E. there were two Iron Fang Pike Men in base to base hitting my Sword Knight. Did it have a chance to hit his other guy as well as mine if I missed the initial target? 

Friday, December 17, 2010

20pt. Cygnar vs. Khador match

Well, after playing a few battlebox matched with my brother of the Thanksgiving break he gave me a call last night. Needless to say I brought a couple 20 point armies to his place for a match. The armies were:

Cygnar:
  • Cmdr. Stryker (+6)
  • Lancer (6)
  • Ironclad (7)
  • Journeyman Warcaster (3)
  • Charger (4)
  • Sword Knights (Full unit 6)
 Khador:
  •  Kommander Sorsha (+5)
  • Juggernaut (7)
  • Destroyer (9)
  • Widowmakers (4)
  • Iron Fang Pikemen (Min. Unit 5)
I packed up the book, templates, dice, measuring tape, mini's, and the camera...just not the memory card. Doh! I took a few pics with my cell phone - but it has a horrid camera and they were really bad. I will atleast post the final pic:

Annnnddd...I lost

As you can see by the pic - I lost. Actually, the game was really close until I decided to chance it. I thought my Ironclad was withing charge distance to his caster so I dumped 3 focus on him and charged him at the caster. Well, with having to go up a hill and loosing 1/2 my remaining movement put me .000001 mm out of charge range. It wasn't that close but I was about 1/4 of an inch out of melee range. Well, this of course put my Ironclad out of control range so I had to advance my line. I thought I was smart and swarmed his Jugg. with 6 Sword Knights and kept the other two to shield my caster. Well, he proceeded to shoot both blockers with his caster, shoot me for all but 3 damage with the Widowmakers, charge in the two remaining Pikemen, and knock me down on his first attack. Yeah, I died horribly.

Things learned:
  1. Sword Knights with Blur just can not be shot. Same thing with Arcane Shield once they get in Melee.  16DEF while they try shooting at you, and 17 ARM in melee is nothing to sneeze at.
  2. Warcasters are nice - but you have to protect them. I didn't have mine completely behind his Charger and he got sniped very quickly.
  3. You have to be aggressive and go after his caster - but pay attention to the terrain. If I remembered that the piece of paper we were using was a hill, I doubt I would have chanced it.
So, how do you guys deal with Khador and their 20 ARM jacks?