Iron Agenda

Wednesday, December 1, 2010

Digging into the rules...

Had a long day at work yesterday and today, hence the lack of painting. I have however managed to dig into the Warmachine rulebook. Lots of special little rules that add so much flavor. I really like that grabbing a hold of some other giant robot and flinging it across the battlefield to slam into its own guys is just awesome. You know what else is awesome? Ok, lemme tell you a bit of a story here.

In Warhammer 40,000 there is a ton of "wiggle room" on nearly every single rule that is in the main rule book. I can not tell you of the countless gaming hours I have spent, and frankly wasted, arguing with an opponent at the FLGS. It got so bad that a few months ago I would only play with a few friends at my house in my game room. Yes, I got a few games in a week, but when its against the same three people over and over it gets old. Even with friends you still have the rule argument.

With Warmachine I have already seen countless instances where GW would just say "In the spirit of the game" and call it good. Privateer Press clearly spells out each core mechanic rule. I mean to the point. It has been a delight reading their book. Each instance where a rule references another rule it gives a page number. The OCD super-organized IT nerd that I am has even kicked in where I am putting the index tabs on each of the important rulings I have come to. Whether this pays off in the end, or just makes it super cluttered only time will tell.

In closing I would like to link to a post on Bell of Lost Souls. It is about Choosing Factions in Warmachine.

Link

This stuff is super awesome. Any help and new guy oriented information should never be forgotten. Just look at me. I am a way old dog when it comes to 40K, but I am the iconic newb when it comes to Warmachine. Its a wonderful feeling when your not jaded and you want to try EVERY unit that a faction has to offer. When you poor over a faction book (codex) not looking for the super killy Death Star unit, but for how each unit functions on its own and in concert with other units. Just my 2 cents.

1 comment:

  1. I noticed the same things my very first games.
    #1 fun as hell grabbing a jack and throwing it!
    #2 the rule set is very well written.

    ReplyDelete